LET YOUR
game
RULE THE
globe.

PlatinumFX [RTG] / Game Director / Roblox
0
Total Visits Shipped
0
Peak Concurrent Players
0
Revenue Growth Record
Studios & Collaborators
01 / WORK

Selected games

02 / IMPACT

Revenue work

0×rev
From 20K/day to 200K+/dayOne title. One monetisation overhaul. Gamepass pricing rebuilt from scratch, devproduct funnels restructured around proven spending triggers, and paywall placement moved to match the actual player motivation curve. This is what happens when you treat monetisation as game design, not as pricing.
0M+
Total visits across directed gamesThumbnail iteration every week with CubeGraphics, driving millions of impressions per cycle. Balancing spreadsheets. Update cadence discipline. What's Next planning locked before the current update even ships.
03 / TRAJECTORY

Up and to the right

There are two metrics I pay close attention to. One tells me whether a thumbnail is compelling enough to earn the click. The other tells me whether the game is valuable enough to earn a player's spend. Across my titles, both have consistently trended upward.

QPTR
Qualified Play-Through Rate
↑ 4.6× in 6 months
0
Turning impressions into qualified players through continuous thumbnail testing and creative optimisation.
ARPDAU
Avg. Revenue / Daily Active User
↑ >300% YoY
Robux0
Revenue per daily player. Pricing strategy and funnel optimisation rooted in player motivation, not guesswork.
04 / SERVICE

Game audit

Slots open this week

Your game. My eyes.

Send me your game and I review it end to end. Core loop, monetisation, retention, thumbnails, first session, paywalls. Same lens I use on 162M+ visit titles. You get a written report with ranked priorities and exact changes to ship next.

Book an Audit
Flat rate
Robux
0
or $76 USD equiv.
72h deilveryDelivered as a Google Doc with loom walkthrough
05 / REVIEWS

Testimonials

06 / DISCIPLINE

What I Do

01.
Game Direction
Update planning, task management, team coordination, feature prioritisation. Every cycle has a locked scope and a confirmed What's Next before launch.
02.
LiveOps + Monetisation
Revenue optimisation, gamepass and devproduct strategy, KPI analysis, retention loops. Monetisation decisions tied to player motivation, not to price tables.
03.
Creative + Growth
Thumbnail design, impression farming, game balancing, player psychology. Weekly iteration with CubeGraphics on every title.
04.
Team Leadership
Leading scripters, modellers, UI designers, builders, VFX artists, and animators across multiple simultaneous projects. Pipeline discipline, on-time delivery.
05.
Analytics + KPI
Session metrics, retention curves, revenue breakdowns. Pro account on ccucheck.com. Reading dashboards is half the job. Acting on them is the other half.
06.
Game Balancing
Full balancing spreadsheets covering progression, rebirth economies, zone multipliers, stacking logic. Fixed the zone override issue on Aura Ascension.
RTG DEVS
Roblox developer marketplace and mentorship community. 1,000+ members. Connects developers with studios, structured mentorship for aspiring creators.
Gamr Lab Lagos
Guest speaker for the Roblox Builder Pathway. Produced course deck, orientation, facilitator scripts, and student grading for the pilot program.
RuleTheGlobe
RTG Agency (AI-powered content marketing, SEO), QUATR (Discord education), RTG DEVS (developer marketplace). Operating out of Lagos.
PLATINUMFX — GAME DIRECTOR