Full progression system. 70 ranks, 7 map zones, suffix notation, F2P vs paid path balancing. Built the balancing spreadsheet covering monetisation, stacking, and zone multipliers. Resolved critical pacing issues through data analysis.
Took daily revenue from 20K to 200K+ through targeted monetisation changes. Optimised gamepass pricing, devproduct funnels, and spending triggers. Highest-impact LiveOps project on my record.
Managed day-to-day operations, dev team output, and update scheduling for Kio & So. Consistent content delivery and quality standards across every patch cycle.
Directed every update, scripting priority, and feature rollout. Weekly thumbnail reworks with CubeGraphics drove millions of impressions. Full dev team pipeline across scripting, modelling, UI, and VFX.
Send me your game and I review it end to end. Core loop, monetisation, retention, thumbnails, first session, paywalls. Same lens I use on 162M+ visit titles. You get a written report with ranked priorities and exact changes to ship next.
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